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Øone's Colorprints #7: Dwarven Excavation
[col07]

Øone\'s Colorprints #7: Dwarven Excavation
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The Dwarven Excavation is an underground mining complex. It features tunnels and galleries dug for the sole purpose of extracting precious minerals, such as gold, silver, mithril and copper. But, often, the dwarves dig a tunnel they shouldn’t have dug, waking sleeping monsters, invading hostile territories and so on.

Can be assembled in a 17x22 inches map, in different configurations!

Dwarven Excavation presents four color maps you can arrange as you wish to form a larger map. You can event print more than one copy of the same map in order to obtain a bigger map.

This Colorprint contains the following maps:

Mining Camp
The mining camp is the first settlement the dwarves build. A large elevator connects this camp to the surface world (or to the dwarven city). All around the elevator spreads the mining camp made of mining huts lodging the miners. Warehouses keep the materials and tools of the trade and even an inn and a small chapel are found in this settlement. Many railroads for mining carts end their trail here.

Mines
The Mines are a random excavation complex. Railroads go until it is possible, but many smaller galleries spread from the main railroaded tunnels.

The Shaft
This large cavern hosts the largest excavation site of the entire mines complex. It is a large funnel going down for hundreds of feet. The dwarves didn’t feel discouraged and built a railroad winding down the shaft. Although it was a masterwork structure, it happens often that mining carts go out of the rails and fall in the shaft.

Military Outpost
Sometimes dwarves meet hostile underground dwellers that don’t allow further excavations. In such cases the dwarves set up a military outpost for the sole purpose of defending the territory. The military outpost is a self-sustaining structure with barracks, kitchen, forge and a well providing fresh water.

Mining Camp

The four maps assembled

Features
Rule the Dungeon.
Enhanced customization (choose which features are visible)
Alternative hexagonal grid
"North" mark available and orientable
Master control panel allows you to control all the maps at once
Buttons for printing only color maps or grayscale maps
• Add/remove fancy border

WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product

About Øone’s Colorprints
The Colorprints product line offers you full color fantasy maps for using in your adventures and campaigns. For each map you get a color version and a grayscale version. The maps feature high resolution, allowing you to obtain a great print quality. Each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.

Available Options:

pdf format:

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