For example, here are some archetypes unique to villainesses, along with ways these archetypes can be used effectively in a campaign:
Seductress: Villainesses of legend are most often beautiful yet perilous, like a thorny rose bush or a brightly patterned venomous snake.
Hag: When not stunningly beautiful, villainesses are usually hideous old hags. No longer capable of creating life within, they become dedicated to destroying that which exists around them.
Manipulator: While seductresses might manipulate their lovers, this archetype specifically refers to a villainesses who plots and schemes in secret.
Duelist: Women are physiologically different from man, usually more lightly built and with a different center of gravity.
Brawler: Female dwarves and half-orcs may be a physical match for human males, on average.
Matriarch: Child-bearing is a uniquely feminine ability. Consider this fact when designing and playing villainesses. When the player characters defeat an evil queen, what do they do with her children?
Tyrant: Historically, some female rulers may have felt the need to be extra strict or even harsh so that they might maintain control in a male-dominated world.
Rival: When a campaign includes a female player character, villainesses can take the role of rival.